
Joe Murray’s Creating Animated Cartoons with Character (free download)
—-> Download link
Earlier today, legendary animation showrunner Joe Murray made a pdf of Creating Animated Cartoons with Character, his OOP (and very hard to find!)

Mark Neeley’s Extracted Frames
Extracted Frames is a career-spanning, riso-printed art book from Cincinnati-based animation filmmaker/designer/illustrator Mark Neeley, available for pre-order from the design studio and small press, Cereal

Cel Animation for the Digital Era
A crash course based on existing internet resources plus additional things I’ve learned in a year of experimenting with hand painting on cels.

Puppet Fabrication for Cutout Stop-Motion: Free Tutorials
A brand new tut on Tape & Thread Hinge, plus a list of free resources documenting additional approaches for building puppets for flat and multiplane

Is Your Animation Aspect Ratio Agnostic? FREE AFTER EFFECTS TEMPLATE
I’ve been animating since before vertical video, and I still think mostly horizontally. I probably dream in 16:9. I am good about cropping 16:9 exports

Making It Up As I Go Along: Phoebe Parsons on the “Terror Fervor” Process
Phoebe Parsons shares a studio tour, and walks us through the animation process for her wild cel-animated short, “Terror Fervor”.

$60 Multiplane Animation Rig IKEA Hack
Build your own multiplane animation rig for $60, from IKEA parts!

“Process Party” MP3 Goldmine Alert
Zack Soto and Mike Dawson have shared a big ole downloadable archive of their fantastic podcast, Process Party. This is one of very few podcasts

h3ll y3s: A Chat With The Makers of “Stilton’s in Charge”
A rad cutout short from Jonni Phillips and Victoria Vincent, made with sharpies, construction paper, and a 10-year-old webcam.

Cameraless Direct Animation: A Paper-Based Approach
A cheap and easy approach to teaching cameraless direct animation for the post-celluloid era.

Plog Your Way To Filmic Victory
Plan + log = plog. Set priorities and track progress on your current animation project.

Modular Background Design
In which we borrow a classic technique from 2D level design, and put it to work in the context of a DIY animated short.